11 Clyde(
float x,
float y,
int direction, std::shared_ptr<Intersection> destination);
18 std::shared_ptr<Intersection>
dest;
std::shared_ptr< Intersection > getDestination()
Definition: Clyde.cpp:20
std::shared_ptr< Intersection > dest
Definition: Clyde.h:18
Tile getGoalTile(int pacmanX, int pacmanY)
Get the Goal Tile object.
Definition: Clyde.cpp:29
~Clyde()
Definition: Clyde.cpp:18
Tile getOrig()
Definition: Clyde.cpp:22
Tile scatterTarget
Definition: Clyde.h:31
Clyde(float x, float y, int direction, std::shared_ptr< Intersection > destination)
Definition: Clyde.cpp:3
void setDestination(std::shared_ptr< Intersection > dest)
Definition: Clyde.cpp:27
int direction
Definition: Entity.h:40
float x
Definition: Entity.h:37
float y
Definition: Entity.h:38
Ghosts class.
Definition: Ghosts.h:15
Tile struct.
Definition: Maze.h:17