Pacman  1.0
Pacman game
Blinky Liste des membres

Liste complète des membres de Blinky, y compris les membres hérités :

Blinky(float x, float y, int direction, std::shared_ptr< Intersection > destination)Blinky
destBlinkyprivate
directionEntityprotected
dotCounterGhostsprotected
Entity(float x, float y, int direction)Entity
getDestination()Blinkyvirtual
getGoalTile(int pacmanX, int pacmanY)Blinkyprivatevirtual
getMode()Ghosts
getOrig()Blinkyvirtual
getSprite(int frame, int direction)Ghostsprotectedvirtual
getX() constEntity
getY() constEntity
Ghosts(float x, float y, int direction, Tile target, int dotCounter)Ghosts
isAtIntersection(std::shared_ptr< Intersection > dest)Entityprotected
isFreeGhostsprotected
makeTurn(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest)Ghostsprotected
modeGhostsprotected
modeTimerGhostsprotected
move(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest, int dotEaten)Ghosts
oppositeDirection(int direction)Ghostsprotected
previousModeGhostsprotected
render(int frame, SDL_Renderer *renderer, SDL_Texture *texture)Ghostsvirtual
rngGhostsprotected
scatterTargetBlinkyprivate
setDestination(std::shared_ptr< Intersection > dest)Blinkyvirtual
setDirection(int d)Entity
setMode(int mode)Ghosts
speedEntityprotected
spritesGhostsprotected
xEntityprotected
yEntityprotected
~Blinky()Blinky
~Ghosts()Ghosts