Pacman  1.0
Pacman game
Clyde Liste des membres

Liste complète des membres de Clyde, y compris les membres hérités :

Clyde(float x, float y, int direction, std::shared_ptr< Intersection > destination)Clyde
destClydeprivate
directionEntityprotected
dotCounterGhostsprotected
Entity(float x, float y, int direction)Entity
getDestination()Clydevirtual
getGoalTile(int pacmanX, int pacmanY)Clydeprivatevirtual
getMode()Ghosts
getOrig()Clydevirtual
getSprite(int frame, int direction)Ghostsprotectedvirtual
getX() constEntity
getY() constEntity
Ghosts(float x, float y, int direction, Tile target, int dotCounter)Ghosts
isAtIntersection(std::shared_ptr< Intersection > dest)Entityprotected
isFreeGhostsprotected
makeTurn(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest)Ghostsprotected
modeGhostsprotected
modeTimerGhostsprotected
move(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest, int dotEaten)Ghosts
oppositeDirection(int direction)Ghostsprotected
previousModeGhostsprotected
render(int frame, SDL_Renderer *renderer, SDL_Texture *texture)Ghostsvirtual
rngGhostsprotected
scatterTargetClydeprivate
setDestination(std::shared_ptr< Intersection > dest)Clydevirtual
setDirection(int d)Entity
setMode(int mode)Ghosts
speedEntityprotected
spritesGhostsprotected
xEntityprotected
yEntityprotected
~Clyde()Clyde
~Ghosts()Ghosts