Pacman
1.0
Pacman game
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Liste complète des membres de Entity, y compris les membres hérités :
direction | Entity | protected |
Entity(float x, float y, int direction) | Entity | |
getSprite(int frame, int direction)=0 | Entity | protectedpure virtual |
getX() const | Entity | |
getY() const | Entity | |
isAtIntersection(std::shared_ptr< Intersection > dest) | Entity | protected |
render(int frame, SDL_Renderer *renderer, SDL_Texture *texture)=0 | Entity | pure virtual |
setDirection(int d) | Entity | |
speed | Entity | protected |
sprites | Entity | protected |
x | Entity | protected |
y | Entity | protected |