Pacman  1.0
Pacman game
Ghosts Liste des membres

Liste complète des membres de Ghosts, y compris les membres hérités :

directionEntityprotected
dotCounterGhostsprotected
Entity(float x, float y, int direction)Entity
getDestination()=0Ghostspure virtual
getGoalTile(int pacmanX, int pacmanY)=0Ghostsprotectedpure virtual
getMode()Ghosts
getOrig()=0Ghostspure virtual
getSprite(int frame, int direction)Ghostsprotectedvirtual
getX() constEntity
getY() constEntity
Ghosts(float x, float y, int direction, Tile target, int dotCounter)Ghosts
isAtIntersection(std::shared_ptr< Intersection > dest)Entityprotected
isFreeGhostsprotected
makeTurn(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest)Ghostsprotected
modeGhostsprotected
modeTimerGhostsprotected
move(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest, int dotEaten)Ghosts
oppositeDirection(int direction)Ghostsprotected
previousModeGhostsprotected
render(int frame, SDL_Renderer *renderer, SDL_Texture *texture)Ghostsvirtual
rngGhostsprotected
scatterTargetGhostsprotected
setDestination(std::shared_ptr< Intersection > dest)=0Ghostspure virtual
setDirection(int d)Entity
setMode(int mode)Ghosts
speedEntityprotected
spritesGhostsprotected
xEntityprotected
yEntityprotected
~Ghosts()Ghosts