Pacman
1.0
Pacman game
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Liste complète des membres de Ghosts, y compris les membres hérités :
direction | Entity | protected |
dotCounter | Ghosts | protected |
Entity(float x, float y, int direction) | Entity | |
getDestination()=0 | Ghosts | pure virtual |
getGoalTile(int pacmanX, int pacmanY)=0 | Ghosts | protectedpure virtual |
getMode() | Ghosts | |
getOrig()=0 | Ghosts | pure virtual |
getSprite(int frame, int direction) | Ghosts | protectedvirtual |
getX() const | Entity | |
getY() const | Entity | |
Ghosts(float x, float y, int direction, Tile target, int dotCounter) | Ghosts | |
isAtIntersection(std::shared_ptr< Intersection > dest) | Entity | protected |
isFree | Ghosts | protected |
makeTurn(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest) | Ghosts | protected |
mode | Ghosts | protected |
modeTimer | Ghosts | protected |
move(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest, int dotEaten) | Ghosts | |
oppositeDirection(int direction) | Ghosts | protected |
previousMode | Ghosts | protected |
render(int frame, SDL_Renderer *renderer, SDL_Texture *texture) | Ghosts | virtual |
rng | Ghosts | protected |
scatterTarget | Ghosts | protected |
setDestination(std::shared_ptr< Intersection > dest)=0 | Ghosts | pure virtual |
setDirection(int d) | Entity | |
setMode(int mode) | Ghosts | |
speed | Entity | protected |
sprites | Ghosts | protected |
x | Entity | protected |
y | Entity | protected |
~Ghosts() | Ghosts |