Pacman  1.0
Pacman game
Inky Liste des membres

Liste complète des membres de Inky, y compris les membres hérités :

destInkyprivate
directionEntityprotected
dotCounterGhostsprotected
Entity(float x, float y, int direction)Entity
getDestination()Inkyvirtual
getGoalTile(int pacmanX, int pacmanY)Inkyprivatevirtual
getMode()Ghosts
getOrig()Inkyvirtual
getSprite(int frame, int direction)Ghostsprotectedvirtual
getX() constEntity
getY() constEntity
Ghosts(float x, float y, int direction, Tile target, int dotCounter)Ghosts
Inky(float x, float y, int direction, std::shared_ptr< Intersection > destination)Inky
isAtIntersection(std::shared_ptr< Intersection > dest)Entityprotected
isFreeGhostsprotected
makeTurn(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest)Ghostsprotected
modeGhostsprotected
modeTimerGhostsprotected
move(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest, int dotEaten)Ghosts
oppositeDirection(int direction)Ghostsprotected
previousModeGhostsprotected
render(int frame, SDL_Renderer *renderer, SDL_Texture *texture)Ghostsvirtual
rngGhostsprotected
scatterTargetInkyprivate
setDestination(std::shared_ptr< Intersection > dest)Inkyvirtual
setDirection(int d)Entity
setMode(int mode)Ghosts
speedEntityprotected
spritesGhostsprotected
xEntityprotected
yEntityprotected
~Ghosts()Ghosts
~Inky()Inky