Pacman  1.0
Pacman game
Pinky Liste des membres

Liste complète des membres de Pinky, y compris les membres hérités :

destPinkyprivate
directionEntityprotected
dotCounterGhostsprotected
Entity(float x, float y, int direction)Entity
getDestination()Pinkyvirtual
getGoalTile(int pacmanX, int pacmanY)Pinkyprivatevirtual
getMode()Ghosts
getOrig()Pinkyvirtual
getSprite(int frame, int direction)Ghostsprotectedvirtual
getX() constEntity
getY() constEntity
Ghosts(float x, float y, int direction, Tile target, int dotCounter)Ghosts
isAtIntersection(std::shared_ptr< Intersection > dest)Entityprotected
isFreeGhostsprotected
makeTurn(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest)Ghostsprotected
modeGhostsprotected
modeTimerGhostsprotected
move(int pacmanX, int pacmanY, std::shared_ptr< Intersection > dest, int dotEaten)Ghosts
oppositeDirection(int direction)Ghostsprotected
Pinky(float x, float y, int direction, std::shared_ptr< Intersection > destination)Pinky
previousModeGhostsprotected
render(int frame, SDL_Renderer *renderer, SDL_Texture *texture)Ghostsvirtual
rngGhostsprotected
scatterTargetPinkyprivate
setDestination(std::shared_ptr< Intersection > dest)Pinkyvirtual
setDirection(int d)Entity
setMode(int mode)Ghosts
speedEntityprotected
spritesGhostsprotected
xEntityprotected
yEntityprotected
~Ghosts()Ghosts
~Pinky()Pinky