This class is responsible for running the game loop and processing events.
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#include <GameController.h>
This class is responsible for running the game loop and processing events.
◆ GameController()
GameController::GameController |
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Construct a new Game Controller object.
◆ ~GameController()
GameController::~GameController |
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◆ processEvent()
void GameController::processEvent |
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const SDL_Event & |
event | ) |
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This function processes events.
This handle the quiting of the game and the user input
- Paramètres
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◆ run()
void GameController::run |
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This function runs the game loop.
This function runs the game loop by calling the run function from the game class. It also processes events using the processEvent function.
◆ game
std::unique_ptr<Game> GameController::game |
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◆ quitGame
bool GameController::quitGame |
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◆ state
La documentation de cette classe a été générée à partir du fichier suivant :