Pacman
1.0
Pacman game
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Gomme class. Plus de détails...
#include <Gomme.h>
Fonctions membres publiques | |
Gomme (int x, int y, SDL_Rect sprite) | |
~Gomme () | |
void | render (SDL_Renderer *renderer, SDL_Texture *texture) |
int | getX () const |
int | getY () const |
int | getType () const |
Attributs privés | |
int | x_pixel |
int | y_pixel |
SDL_Rect | sprite |
int | type |
Gomme class.
This class is responsible for storing the pacgum and the super pacgum. (or dots) It also is responsible for rendering them.
Gomme::Gomme | ( | int | x, |
int | y, | ||
SDL_Rect | sprite | ||
) |
Gomme::~Gomme | ( | ) |
int Gomme::getType | ( | ) | const |
int Gomme::getX | ( | ) | const |
int Gomme::getY | ( | ) | const |
void Gomme::render | ( | SDL_Renderer * | renderer, |
SDL_Texture * | texture | ||
) |
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