| Pacman
    1.0
    Pacman game | 
Gomme class. Plus de détails...
#include <Gomme.h>
| Fonctions membres publiques | |
| Gomme (int x, int y, SDL_Rect sprite) | |
| ~Gomme () | |
| void | render (SDL_Renderer *renderer, SDL_Texture *texture) | 
| int | getX () const | 
| int | getY () const | 
| int | getType () const | 
| Attributs privés | |
| int | x_pixel | 
| int | y_pixel | 
| SDL_Rect | sprite | 
| int | type | 
Gomme class.
This class is responsible for storing the pacgum and the super pacgum. (or dots) It also is responsible for rendering them.
| Gomme::Gomme | ( | int | x, | 
| int | y, | ||
| SDL_Rect | sprite | ||
| ) | 
| Gomme::~Gomme | ( | ) | 
| int Gomme::getType | ( | ) | const | 
| int Gomme::getX | ( | ) | const | 
| int Gomme::getY | ( | ) | const | 
| void Gomme::render | ( | SDL_Renderer * | renderer, | 
| SDL_Texture * | texture | ||
| ) | 
| 
 | private | 
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 | private | 
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 | private | 
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 | private |